#!/bin/bash # Dependencies : you'll need a dmenu-like to run this script. # On debian and debian-like distros (ubuntu, mint...), simply run: # sudo apt install dmenu # If you use something else than dmenu, edit the following line accordingly: dmenu=dmenu # Edit this line to meet your installation factorio_dir="/DATA/Games/factorio" # If you have installed new mods, this script will revert to previously saved # mods before launching factorio. To update the modlist for a save, select the # appropriate mods (via the GUI menu in factorio), then exit, call # factorimods -r # and select that save. This will replace the previously saved mods for that # save with the active list from factorio. cd $factorio_dir/saves #Ask the user to select a save save=$(ls -t *.zip | grep -v autosave | rev | cut -d "." -f 2- | rev | $dmenu -i -l 5 -p "Chose a save file: ") test $? -ne 0 && echo "No save selected" && exit 1 # If -r option is passed, replace the modlist of hte save with the latest modlist from factorio if test "$1" = "-r" ; then cp ../mods/mod-list.json mod-list.json_$save modlist=$save # Check if a modlist exists for that save elif test -s "mod-list.json_$save" ; then modlist=$save else # Otherwise, prompt to load another modlist modlist=$(ls -t mod-list.json_* | cut -d "_" -f 2- | $dmenu -p "No mod list found for savegame \"$save\". Select mod list from available: ") test $? -ne 0 && echo "No modlist selected" && exit 1 # And prompt to save it for later echo -e "yes\nno" | $dmenu -p "Save selected modlist for savegame $save ?" | grep -q "yes" && cp mod-list.json_$modlist mod-list.json_$save && modlist=$save fi # Link that modlist to the file read by factorio ln -fs ../saves/mod-list.json_$modlist ../mods/mod-list.json # Launch the game and the requested save cd .. echo "$factorio_dir/bin/x64/factorio --load-game $factorio_dir/saves/$save.zip" $factorio_dir/bin/x64/factorio --load-game $factorio_dir/saves/$save.zip