#!/bin/bash #mod-settings.dat # Dependencies : you'll need a dmenu-like to run this script. # On debian and debian-like distros (ubuntu, mint...), simply run: # sudo apt install dmenu # If you use something else than dmenu, edit the following line accordingly: dmenu=dmenu #Verbosity log verb=true # Edit this line to meet your installation factorio_dir="$HOME/Games/factorio" test "$verb" && echo "Directory: $factorio_dir" # If you have installed new mods, this script will revert to previously saved # mods before launching factorio. To update the modlist for a save, select the # appropriate mods (via the GUI menu in factorio), then exit, call # factorimods -r # and select that save. This will replace the previously saved mods for that # save with the active list from factorio. cd "$factorio_dir/saves" #Ask the user to select a save save=$(ls -t *.zip | rev | cut -d "." -f 2- | rev | $dmenu -l 5 -p "Chose a save file: ") || ( echo "No save selected" ; exit 1) test "$verb" && echo "Save selected : $save" # If -r option is passed, replace the modlist of the save with the latest modlist from factorio if test "$1" = "-r" ; then cp ../mods/mod-list.json "mod-list.json_$save" cp ../mods/mod-list.json "mod-settings.dat_$save" modlist="$save" test "$verb" && echo "Modlist updated" # Check if a modlist exists for that save elif test -s "mod-list.json_$save" ; then modlist="$save" test "$verb" && echo "Modilist found: mod-list.json_$save" else # Otherwise, prompt to load another modlist modlist=$(ls -t mod-list.json_* | cut -d "_" -f 2- | $dmenu -p "No mod list found for savegame \"$save\". Select mod list from available: ") if test $? -ne 0 ; then echo "No modlist selected" # And prompt to save it for later elif echo -e "yes\nno" | $dmenu -p "Save selected modlist for savegame $save ?" | grep -q "yes" ; then test "$verb" && echo "Modlist selected: $modlist" cp "mod-list.json_$modlist" "mod-list.json_$save" cp "mod-settings.dat_$modlist" "mod-settings.dat_$save" modlist="$save" fi fi # Link that modlist to the file read by factorio ln -fs "../saves/mod-list.json_$modlist" ../mods/mod-list.json test -s "../saves/mod-settings.dat_$modlist" && ln -fs "../saves/mod-settings.dat_$modlist" ../mods/mod-settings.dat # Launch the game and the requested save cd .. echo "LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libhugetlbfs-2.23.so HUGETLB_MORECORE=thp HUGETLB_RESTRICT_EXE=factorio" echo "$factorio_dir/bin/x64/factorio --load-game $factorio_dir/saves/$save.zip" # hugepage memory allocation # source : https://www.reddit.com/r/factorio/comments/dr72zx/8_ups_gain_on_linux_with_huge_pages/ # comment that "LD_PRELOAD..." line to prevent hugepage and go back to normal glibc allocating #LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libhugetlbfs-2.23.so HUGETLB_MORECORE=thp HUGETLB_RESTRICT_EXE=factorio "$factorio_dir/bin/x64/factorio" --load-game "$factorio_dir/saves/$save.zip" # Factorio launcher that does some memory alloc optimisations and shit : [ $HOME/Games/factorio/launchers.sh ] "$factorio_dir/launcher.sh" --load-game \"$factorio_dir/saves/$save.zip\" # $factorio_dir/bin/x64/factorio --load-game $factorio_dir/saves/$save.zip diff -q "saves/mod-list.json_$save" mods/mod-list.json && echo -e "save\nforget" | dmenu -p "Mod list updated." | grep -q "save" && cp mods/mod-list.json "saves/mod-list.json_$save" diff -q "saves/mod-settings.dat_$save" mods/mod-settings.dat && echo -e "save\nforget" | dmenu -p "Mod settings updated." | grep -q "save" && cp mods/mod-settings.dat "saves/mod-settings.dat_$save"